Alula oneshot location12/8/2023 ![]() His shop working on bargain, he has some bartering skills. Additionally, his behavior seems to reflect real-life birds at times, such as with his like of shiny and/or colorful objects. Magpie appears to be social with whoever might be his next customer, and is also described as "easygoing" in his OneShot: World Machine Edition bio. Much like other Bird People, his arms are covered with feathers and he has bird legs, though his hands do not appear to be gloved. A single blue feather sticks out from the back of his head. His left eye is intact while his right eye is closed with a scar over it. In order to get this achievement, you need to save the game by putting Niko to bed.Magpie is a young adult with tan skin, short, spiky blue hair resembling a bird's face (eyes and beak) casting a shadow over the top half of his face, and one circular white eye visible from the shadow. If you close the game via the X-Button even once, you will not be able to get this achievement in this playthrough. Note: Any visions mentioned in this guide will only appear in later playthroughs otherwise, Niko will make note of something, but won't explicitly mention anything. Niko wakes up in a room with a TV remote pick it up and lead them towards the window. Here you can interact with the remote and actually see something under the light coming into the room. The remote will show a series of numbers in different colours to you write the numbers and their colour - red, yellow, blue, and green - down, then interact with the computer to meet the Entity. Do not be alarmed when you receive a pop-up outside of the game, this is an integral part of OneShot. Once you've done this, the door below will unlock. Before you leave, enter the bathroom to the left and interact with the dried out plant in order to break off a branch, which you will need in a moment. Now you can leave both rooms and enter the living room. Once you've entered the living room, lead Niko towards the kitchen by going further downwards and right, then move towards the fridge to get out the alcohol, which you then combine with the branch. Use the now wet branch with the TV's spark in the living room in order to create a torch. Niko can now use said torch on the fireplace to the right and light it up, revealing a key on the ground that can be used to get to the basement on the right side. Once you've picked the lightbulb up, just keep going left until you reach a door that leads you out of the living room. Again, do not close your game.Īchievements started/continued: Oneshot, Chaotic Evil, Shock There are no further achievements to be gained here. Leave the wagon and keep going upwards until you find another wagon with two ponds next to it (at the end of some tracks). ![]() Enter the building and take the metal rod with you, then leave again and keep walking down, passing the docks and the robot in the boat, until you're all the way down, which is when you walk right and towards the outpost. Speak with the prophet bot (it will likely talk to you first either way) and let Niko ask it all their questions. Should the game have given you a wrong name, you may now also change your name to something different. Once Niko is done with talking to the Prophet Bot, walk right (and a little bit downwards) to find the factory, which is still in the outpost.Įnter it and walk upwards to find a machine that is still working. Equip your metal rod and use it with it to make a crowbar by crushing one end of it. To get the Chaotic Evil achievement, try to place the sun in there as well. Another way to get it is by combining the crowbar with the lightbulb. Niko will tell you off for trying to destroy the sun and exclaim that they will not break it.
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